kels (
aphelionix) wrote in
circle72012-06-25 04:11 pm
Entry tags:
ACTION TIME
The two days had come and gone since Locke stayed over at Weiler's. He was tipsy when Weiler had called that night and made their two day check-in rule - not that he forgot, but he couldn't stop the nagging feeling that something was off when he went to bed that night.
On the morning of the third day, he remembered.
The rule was to get out. He tried calling Weiler once, in case he had forgotten his own rule, but Locke was sure by now that it wasn't like him. It was all the sign he needed when the call went straight to voice mail. He headed right out the door of his room, only gathering his pistol and communicator. Through the bustling of the soldiers' morning routines, he managed to keep himself fairly blended in. No one seemed to be looking on him any differently. Locke was on the last stretch of the emergency escape route of Gladsheim's base - for Circle members, that was - when someone called his name.
His real name.
On the morning of the third day, he remembered.
The rule was to get out. He tried calling Weiler once, in case he had forgotten his own rule, but Locke was sure by now that it wasn't like him. It was all the sign he needed when the call went straight to voice mail. He headed right out the door of his room, only gathering his pistol and communicator. Through the bustling of the soldiers' morning routines, he managed to keep himself fairly blended in. No one seemed to be looking on him any differently. Locke was on the last stretch of the emergency escape route of Gladsheim's base - for Circle members, that was - when someone called his name.
His real name.

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He fired at Locke, but soon after, the soldier collapsed. That was all of them. One of them must have signaled the alarms before being incapacitated, though; the red beacons started flashing with a rather irritating beeping noise. Within a couple minutes there'd be more reinforcements, and the hangar doors would be closed.
"Weiler! Let's go!"
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The overhead speakers were blaring about emergencies and code whatnots, but Locke didn't really listen as he dragged the two of them toward the ship. It was moderate size, made for space travel - it'd get them to the Circle's quarter point, a rather large space vessel, where they could receive better medical care and get some rest before going to the Circle's actual station.
On board were several other agents, all beat up themselves. (That explained why didn't come to help them out.) Gladsheim sure didn't make it easy for them to escape. Locke was sure a few didn't make it.
The door sealed shut behind them. "Took you long enough," said the pilot at the front, tucking his helmet on. "Let's get the hell out of here."
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Plus, now that he had a place to rest, fatigue and exhaustion were beginning to take effect. Gladsheim wasn't famous for its kindness, after all - the people who had held him and the rest of the captives in custody hadn't allowed them to sleep, constantly drilling them for answers they weren't willing to give. Even when they gave up on getting them to speak, the occasional and irregular clamor they caused deprived them of rest. When had been the last time he had really slept?
He found his head lolling back onto his seat; his neck barely felt strong enough to hold it up. "Months and months of vacation," he murmured to himself.
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"Turn around," Locke instructed, opening the pack.
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"As least press that on it. Or I will."
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The ship started shaking as it hit the border of the atmosphere and they gained speed. The pilot came on overhead.
"All right, crew. Almost off Gladsheim and I'm not detecting any followers. Hang on tight."
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"Here, Kettle."
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"Thanks, Pot."
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A hand did reach out and latch itself around Locke's elbow, however. It simply stayed there, neither forcibly moving it nor letting go.
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By the time they were out of the atmosphere, Locke had fallen asleep anyway, his hand overlapping Weiler's.